Here's my gameplay critique of Jíbaro!
I really liked this game, although the core gameplay was not clear, identified in neither the game itself through a tutorial or the game description; I had to read some comments below to discover that the B menu was used to sell and eat livestock. Once I learned that, the game was very easy, I confidently felt like I could not lose earning infinite money while staying completely full and satisfied.
The gameplay itself is very light and minimal, but it's very relaxing and still fun in its simplicity. I did not intend to play this long, but the game absolutely made me zone out and just keep farming away. Very good atmosphere and theming. Without an end goal, a score, or the threat of losing, it doesn't really have any reason to play beyond that it's a nice atomosphere and experience that sucks you in farming the livestock, however I don't think this translates into much replay value.
The music was lovely, and the technicals of this project are very impressive. The completely functional RTS movement and selection system was excellent. The grass for the cattle bugged out, but otherwise I did not notice any bugs, and just having an RTS of any kind in a game jam is impressive.